Monday, April 15, 2013

Post-Apocalyptic Sci-Fi Western

I decided to more or less make an addendum to my first interest check. (alternative-westerns-t81579.html)

The idea of the first one was to get an idea of what people might be interested in. The idea of this one is to present a more concrete idea and see what interest I can get for it. I've put quite a bit of thought into this, as you may be able to see. So, I'll just get started.

Background:

In late 2013, a race of hostile aliens invaded Earth. Many major population centers were overwhelmed early on. New York, London, Sydney, Tokyo, Rio de Janeiro, Johannesburg. All of them were devastated. The death toll numbered in the billions. Despite the valiant efforts of the residents of Earth, their weapons were no match for the superior technology possessed by their invaders. Those who survived but didn't manage to escape were brought to work camps within the cities to serve as slave labor for the aliens.

Communications, power, and trade all were completely shut down within the first year, effectively crippling the war effort. Despite the overwhelming force of the invading enemy and the lines of communication cut off, humanity continued to fight for their very survival. Although, the aliens declared the war over nearly five years ago, holdouts remain. Despite their hostility to humanity, they have largely left other native species alone.

Ten years after the first enemy ship appeared over the skies of Tokyo, the human race, now in tatters, tries to rebuild itself while avoiding extinction, but they are beset on all sides by hostile forces. The cities are primarily heavily occupied by the hostile alien forces, and the open areas are patrolled by bandits who attack humans and aliens alike. Although, the eastern United States is all but lost at this point, the western part of the country has a considerably smaller alien presence by comparison, aside from cities. Fortunately for the would-be victims of alien and bandit attacks, there exist settlements in the west meant to serve as bastions of hope and civilization. One of the largest and most well-known of these settlements is known as Callum in the Mojave Desert in Northern Arizona near the Colorado River.

The land has become one of conflict as factions fight over the land and control. Meanwhile, the citizens of Callum and settlements like it are simply trying to make a new life for themselves. The suddenness of their attack has, surprisingly, now led to a relatively quiet period for the aliens which may not bode well for the humans. Humans actively fighting the aliens have plans to retake the Hoover Dam. A rather large clan of bandits has plans to invade human settlements in order to gain better footing.

Major Factions:

Pilgrims

As their name suggests, settlers are the people who have relocated from the cities and settled the once again untamed western United States. Though they have a vested interest in humanity, they are not normally actively engaged in fighting with the aliens. Instead, their primary focus is on surviving and rebuilding humanity more or less from scratch.

Invaders

The hostile force now occupying most of the planet. The beings have shown little regard for human life. Hostilities have been met harshly and surrenders with capture. Prisoners of war are treated brutally and often used as slave labor to build alien technology. They seem to have a fanatical loyalty to their leaders and their cause. To that end, when faced with defeat, (which is rare) they opt to end their own lives rather than being captured.

Raiders

Raiders are humans who have taken on a more anarchistic lifestyle. They care little for either Invaders or humans. Though, unlike Invaders, these bandits can be negotiated with, particularly if someone has alien technology to trade. Raiders don't have permanent settlements, instead moving from place to place, carrying their weapons and supplies in vehicles with makeshift armor. Though brutish and not known for their intelligence, their fearsomeness lies in their tendency to travel in convoys of varying sizes. Although, all Raiders oppose the more honest citizens, none of the individual Raider "clans" are allied with each other.

Partisans

Since their official defeat, the humans have not had an formal military, but Partisans are the closest to it. They are the primary force now opposing the alien invaders. The largest portions of Partisans are within cities occupied by the aliens, hidden. As humans, Partisans do not conflict with Pilgrims, but some of them look upon the settlers as cowards and, in the case of ex-Partisans, even traitors. Others feel that they have a duty to the Pilgrims, believing that all rebuilding societies need stability. Partisans tend to have the best access to Invader technology, due to their frequent engagements with them.

They live by the following motto:

Live for humanity.
Fight for humanity.
Die for humanity.

Sentinels

The presence of the Sentinels is an open secret. Most everyone knows they exist, but not many know who the members are or where they are headquartered, except Sentinels themselves. Major settlements (including Callum) all have boards in which anyone can post a job, and a Sentinel will take it to complete it on their own or with other Sentinels. Sentinels generally specialize in assassination, extraction, and protection. Due to their secrecy, Sentinels often hold other professions above the table. Their primary goal is to protect and help the people of the Mojave.

Children of Ruin

The Children of Ruin, led by the enigmatic man known only as The Prophet are a cult who believe the Invaders are divine beings sent from the heavens sent to cleanse the evil and the corruption from the world with fire and replace it with their own, more perfect order. They are as much of an enemy to humanity as the Invaders are. Though, how the Invaders view the Children of Ruin themselves is as of yet unknown. They remain relatively inactive in the affairs of those around them, but they?re unlikely to remain that way for long.

Sleepers

The existence of ?Sleepers? is largely dismissed as myth. Legends say that certain humans are captured by Invaders and then returned back to them, only with one important difference. Through unknown methods, these humans have been brainwashed and will betray their people once ?activated? by the aliens. Unfortunately, the presence of these people is not a myth. The problem is you can?t tell the difference between these people until they?re activated. And, by then, it?s usually too late.

Important Locations:

Callum

Callum, named for its founder John Callum is a new human settlement located in Northern Arizona in the Mojave Desert along the Colorado River. It?s become one of the largest and most well-known of the human settlements among Pilgrims.

Las Vegas

The largest city in the area. As such, it is heavily occupied by Invaders who have destroyed much of what was built by the humans and began putting their own technology and structures in their place. Their activity from within doesn?t seem hostile, but it?s difficult to tell with them.

Hoover Dam

A large hydroelectrical dam that is positioned along the border between Arizona and Nevada. The dam is currently being held by Invader forces and a particular point of interest for Partisans. After all, whoever can control the power in the area has a large advantage in the area.

Fort Defiance

A large base constructed by the Partisan movement near the Hoover Dam primarily as a staging point for the planned attack and retaking of the dam itself. Now it also serves as a defensive position to protect settlements in the area including Callum. Despite the fort?s inherent danger to the aliens, there have only been occasional attacks on it, resulting in minimal casualties.

Elysium

Elysium is the name given to the home of the Children of Ruin, located on the shores of the Colorado River in Nevada north of the Hoover Dam. The compound enjoys peace and tranquility, due to their view on the aliens, as well as their proximity to the humans, making it difficult to get to.

Questions:

Q: What kind of technology is available at the time?
A: Quite a bit of what's available in the current present day is also available in this storyline. You have access to modern vehicles, though their presence is significantly less than it is in reality. There is substantially less fuel available and there is no electrical grid. Power is currently supplied by local generators. Due to the low fuel and power, the average Pilgrim uses fire to heat and light their homes.

Q: What "factions" can I play as?
A: For now, I'm going to say that you can play as any of the "factions" except Invaders. Although I may allow people to play Invaders in the future, the idea is to keep them as an NPC force. I will also require prior notification if anyone intends to play a member of the Children of Ruin or a sleeper. The reason for this is that you'll be given information in the future that I probably won't want most of the participants knowing.

Q: Will this be an open area roleplay?
A: For the most part, yes. Although, I like to see it as more of a hybrid roleplay. The idea is that your character(s) will get to roam around and do what they like. As I've hinted at above, there will be some kind of plot, and occasionally, I will make mention of the plot with some kind of notification, such as an NPC or an alien attack. Keep an eye out for those!

Q: How many characters can I play?
A: As many as you feel you are able to!

Q: How much should I write in responses?
A: I fully believe that this kind of thing is qualitative and not quantitative. Myself, I usually make a point of writing at least 500 words per post. It's a nice round number and almost always assures enough for someone to potentially respond to. That's the most important thing. Make sure that you give enough in your post for someone to also post a fair amount. A good rule of thumb is to post at least 2-3 paragraphs of writing.

Q: When will you be starting this roleplay?
A: When/if I feel like I've gotten enough interest in it. Considering the time I've put into it, if I don't get much interest on this site, I'll likely make it one of my personal stories.

I think that about covers everything I'd thought of. If you have any questions, comments, or concerns, feel free to voice them below. I hope this was at least marginally interesting to read, and I hope it wasn't too long. Thanks for your time!

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/aj3yfIKxSNs/viewtopic.php

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